- Member of the Equipment Team for Project Lost Water, contributing to the design and development of weapons and tools.
- Member of the UI-Team to implement Equipment UI for tool swapping using Unity C# and Object-Oriented Programming.
- Implemented diegetic UI/Glow Effects for all tools
- Innovated the creation and development of a Kinetic Pistol for enhancing engagement to core gameplay.
- Designed iterations for the repulsion cannon tool and the overdrive tool
- Kinetic Pistol - Functions as a pistol, but if the player moves fast enough using their tools, the weapon builds up a charge which allows the pistol to do more damage

Diegetic UI Glows for Tools and Kinetic Pistol
Tool Swapping UI
Kinetic Pistol Gameplay 

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